乙太之乱 (AER) #157
2017-01-20 | 普通 |


Implement of Ferocity 蛮野擎具
Implement of Ferocity
{1}
Artifact
神器
神器
{G}, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.
When this artifact is put into a graveyard from the battlefield, draw a card.
{G},牺牲蛮野擎具:在目标生物上放置一个+1/+1指示物。只可以于你能施放法术的时机下起动此异能。
当蛮野擎具从战场进入坟墓场时,抓一张牌。
{G},牺牲此神器:在目标生物上放置一个+1/+1指示物。只能于法术时机起动。
当此神器从战场进入坟墓场时,抓一张牌。
🖌 Jason Kang
标准
炼金
先驱
探险
摩登
史迹
薪传
争锋
特选
不朽
指挥官
纯铁
翻译信息
牌名翻译:官方中文
规则叙述翻译:MTGZH
背景叙述翻译:N/A
牌图来源:风云集
规则叙述翻译:MTGZH
背景叙述翻译:N/A
牌图来源:风云集
单卡释疑
-
(2017-02-09 official)
无论擎具因何故从战场进入坟墓场,其最后一个异能都会触发。不是非得起动第一个异能后才会触发。
An Implement’s last ability triggers no matter why it’s put into a graveyard from the battlefield. You don’t have to activate its first ability. -
(2017-02-09 official)
如果你起动擎具的第一个异能,则你会先因其第二个异能抓一张牌,然后才轮到第一个异能结算。如果第一个异能具有目标,你需要有合法目标才能起动该异能,且你在看到抓上什么牌之前便需要决定目标。
If you activate an Implement’s first ability, you’ll draw a card from its second ability before the first ability resolves. If the first ability has a target, you need a legal target to activate that ability, and you choose that target before seeing what card you’ll draw.