The Capitoline Triad 卡皮托里尼三神

The Capitoline Triad
{10}
Legendary Creature — God Artificer 传奇生物~神/神器师 传奇生物~神/神器师

Those Who Came Before — This spell costs {1} less to cast for each historic card in your graveyard. (Artifacts, legendaries, and Sagas are historic.)

Exile any number of historic cards from your graveyard with total mana value 30 or greater: You get an emblem with "Creatures you control have base power and toughness 9/9."

先行者~你坟墓场中每有一张史迹牌,此咒语便减少{1}来施放。(神器、传奇和传纪是史迹。)

从你坟墓场中放逐任意数量法术力值加总达到30或更多的史迹牌:你获得具有以下异能的徽记~「由你操控的生物之基础力量与防御力为9/9。」

先行者~你坟墓场中每有一张史迹牌,此咒语便减少{1}来施放。(神器、传奇和传纪是史迹。)

从你坟墓场中放逐任意数量法术力值加总达到30或更多的史迹牌:你获得具有以下异能的徽记~「由你操控的生物之基础力量与防御力为9/9。」

🖌 Syd Mills
7/7
标准
炼金
先驱
探险
摩登
史迹
薪传
争锋
特选
不朽
指挥官
纯铁

单卡释疑

  • (2024-07-05 official)

    施放咒语的第一步是将它放进堆叠。如果这会改变你坟墓场中的史迹牌数量(可能是因为你是从坟墓场中施放卡皮托里尼三神),则会利用新的牌张数量来决定要减少多少费用。
    The first step of casting a spell is to move it to the stack. If this causes the number of historic cards in your graveyard to change (probably because you are casting The Capitoline Triad from your graveyard), that new number will be used to determine the cost reduction.
  • (2024-07-05 official)

    在卡皮托里尼三神的施放费用确定之后,便可以起动法术力异能来支付该费用。如果在起动法术力异能的过程中,你坟墓场中的史迹牌数量发生改变,施放卡皮托里尼三神的费用仍会保持先前确定的数值不变。
    Once you determine the cost to cast The Capitoline Triad, you may activate mana abilities to pay that cost. If the number of historic cards in your graveyard changes while activating mana abilities, the cost to cast The Capitoline Triad remains what you previously determined.
  • (2024-07-05 official)

    如果某史迹牌未经施放便被径直放进战场,则不会触发注记于「每当你施放史迹咒语时」触发的异能。
    An ability that triggers “whenever you cast a historic spell” doesn’t trigger if a historic card is put onto the battlefield without being cast.
  • (2024-07-05 official)

    卡皮托里尼三神产生之徽记的异能,会盖过先前将由你操控之生物的力量和防御力设定为具体数值的效应。如果此类效应是在派出徽记之后才开始生效,则它又会盖掉此效应,将对应的特征设为其他数值。
    The ability of the emblem created by The Capitoline Triad overwrites all previous effects that set the power and toughness of creatures you control to specific values. Other effects that set these characteristics to specific values that start to apply after the emblem is created will overwrite this effect.
  • (2024-07-05 official)

    因为地牌永远不会被施放,所以使用传奇地不会触发注记于「每当你施放史迹咒语时」触发的异能。如果在战场上的牌转化成具传奇此超类别、神器此牌张类别或传纪此副类别的牌,也不会触发此类异能。
    Lands are never cast, so abilities that trigger “whenever you cast a historic spell” won’t trigger if you play a legendary land. They also won’t trigger if a card on the battlefield transforms into a card with the legendary supertype, the artifact card type, or the Saga subtype.
  • (2024-07-05 official)

    有些异能注记于「每当你施放史迹咒语时」触发。此类异能会比触发它的咒语先一步结算。就算该咒语被反击,此异能仍会结算。
    Some abilities trigger “whenever you cast a historic spell.” Such an ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.
  • (2024-07-05 official)

    无论你的坟墓场中有多少张史迹牌,卡皮托里尼三神的法术力值都不会改变。
    The Capitoline Triad’s mana value doesn’t change no matter how many historic cards are in your graveyard.
  • (2024-07-05 official)

    只要某牌、咒语或永久物具有传奇此超类别、神器此牌张类别或传纪此副类别,它便是史迹。就算物件同时符合上述两个条件之二,也不会让其史迹价值更高,亦不会提供额外加成~物件只分为「是史迹」和「不是史迹」两种情况。
    A card, spell, or permanent is historic if it has the legendary supertype, the artifact card type, or the Saga subtype. Having two of those qualities doesn’t make an object more historic than another or provide an additional bonus—an object either is historic or it isn’t.
  • (2024-07-05 official)

    会更改生物之力量和/或防御力,但未设定为特定数值的效应,则不论其效应是在何时开始,都会对由你操控的生物生效。而会改变生物力量和/或防御力的指示物,也会如此生效。
    Effects that modify a creature’s power and/or toughness without setting it will apply to creatures you control no matter when they started to take effect. The same is true for counters that change a creature’s power and/or toughness.
  • (2024-07-05 official)

    如果某张在你坟墓场中之牌的法术力费用包含{X},则在确定该牌的法术力值时,X为0。
    If a card in your graveyard has {X} in its mana cost, X is 0 for the purpose of determining its mana value.
  • (2024-07-05 official)

    一旦你宣告施放咒语,则直到该咒语的费用支付完毕,没有牌手能有所行动。特别一提,对手不能于此时来试图移除你坟墓场中的史迹牌。
    Once you announce you’re casting a spell, no player may take actions until the spell has been paid for. Notably, opponents can’t try to remove historic cards from your graveyard.