Teferi's Protection 泰菲力的庇护

Teferi's Protection
{2}{W}
Instant 瞬间 瞬间

Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)

Exile Teferi's Protection.

直到你的下一个回合,你的总生命不会改变,且你获得反一切保护异能。所有由你操控的永久物跃离。(它们于跃离期间视作不存在。于你的重置步骤中重置之前,它们跃回。)

放逐泰菲力的庇护。

直到你的下一个回合,你的总生命不会改变,且你获得反一切保护异能。所有由你操控的永久物跃离。(它们于跃离期间视作不存在。于你的重置步骤中重置之前,它们跃回。)

放逐泰菲力的庇护。

🖌 Chase Stone
标准
炼金
先驱
探险
摩登
史迹
薪传
争锋
特选
不朽
指挥官
纯铁

单卡释疑

  • (2017-08-25 official)

    如果某效应会将你的总生命设定为你当前总生命以外的其他数值,则该部分效应没有效果。
    If an effect would set your life total to a certain number that's different than your current life total, that part of the effect won't do anything.
  • (2017-08-25 gpt)

    如果某个衍生物已跃离,则它会于你的下一个重置步骤开始时跃回。这是与之前的规则不同之处。
    If a token is phased out, it will phase in as your next untap step begins. This is a change from previous rules.
  • (2017-08-25 gpt)

    ---------- 以下规则专注于“反抗”此关键字 ----------
    ---------- The following rulings focus on the "protection from" keyword ----------
  • (2017-08-25 official)

    如果灵气或武具本身跃离,但其所贴附的永久物未跃离,则该灵气或武具跃回时如果仍能贴附在该永久物上,便会如此跃回。如果不能,则其会以未贴附的状态跃回。以此状态跃回的灵气会被置入其拥有者的坟墓场,此为状态动作。贴附于牌手的灵气也比照办理。
    Each Aura and Equipment you control attached to a permanent that isn't phasing out phases in attached to that permanent if it can still be attached to that permanent. If not, it phases in unattached. An Aura that phases in unattached will be put into its owner's graveyard as a state-based action. The same is true with Auras attached to players.
  • (2017-08-25 gpt)

    任何注记“于…时段内”生效的持续性效应(例如猎魔人马瑟斯的效应)会忽略已跃离的物件。如果此类效应在忽略已跃离的物件后,其条件不再满足,则该效应会终止。
    Any continuous effects with a "for as long as" duration such as that of Mathas, Fiend Seeker ignore phased-out objects. Any such effects will expire if their conditions are no longer met after ignoring the phased-out objects.
  • (2017-08-25 official)

    如果你获得另一位牌手永久物的操控权,且该永久物跃离,若该改变操控权的效应在其跃回前就已终止,则该永久物会于你下一个重置步骤开始时在前述牌手的操控下跃回。如果你在你的下一个重置步骤到来之前就离开游戏,则该永久物会在你原本将开始回合的时刻之后的下一个重置步骤开始时跃回。
    If you gain control of another player's permanent and it phases out, if the duration of the control-change effect expires before it phases in, that permanent phases in under that other player's control as your next untap step begins. If you leave the game before your next untap step, it phases in as the next untap step begins after your turn would have begun.
  • (2017-08-25 official)

    跃离不会触发任何「离开战场」异能。类似地,跃回时也不会触发任何「进战场」异能。
    Phasing out doesn't cause any "leaves the battlefield" abilities to trigger. Similarly, phasing in won't cause any "enters the battlefield" abilities to trigger.
  • (2017-08-25 official)

    如果堆叠上的咒语或异能以某个永久物为目标,且该永久物跃离,则这样会令这些咒语或异能以该永久物为目标的部分成为不合法。于咒语或异能试图结算时,如果其上所有的目标均不合法,则该咒语或异能便会被反击,其上所有的效应都不会生效,包括与该目标无关的效应。如果该咒语或异能仍至少有一个合法目标,则它便会尽可能对剩余所有合法目标产生影响,且其他的效应也仍会生效。
    A permanent phasing out causes a spell or ability on the stack to have an illegal target if it targets that permanent. As a spell or ability tries to resolve, if all its targets are illegal, that spell or ability doesn't resolve and none of its effects happen, including effects unrelated to the target. If at least one target is still legal, the spell or ability does as much as it can to the remaining legal targets, and its other effects still happen.
  • (2017-08-25 official)

    由于你不会获得生命,因此会将「你获得生命」此事替代为其他事件的效应也不会生效。会将「你失去生命」替代为其他事件的效应也是同理。
    Effects that would replace having you gain life with some other event won't be able to be applied because it's impossible for you to gain life. The same is true for effects that would replace having you lose life with some other event.
  • (2017-08-25 official)

    如果某费用中包含需要支付一定数量生命的部分,则你便不能支付此费用(除非需要支付的是0点生命)。
    You can't pay a cost that includes the payment of any amount of life other than 0 life.
  • (2017-08-25 official)

    于永久物跃离时,它视作不存在。它不能成为咒语或异能的目标,其静止式异能不会对游戏产升效应,其触发式异能不会触发,它不能进行攻击或阻挡,以此类推。
    While a permanent is phased out, it's treated as though it doesn't exist. It can't be the target of spells or abilities, its static abilities have no effect on the game, its triggered abilities can't trigger, it can't attack or block, and so on.
  • (2017-08-25 official)

    于你下一个重置步骤中跃回的生物,能在当回合中攻击并支付{横置}费用。
    Any creatures that phase in under your control as your next untap step begins will be able to attack and pay a cost of {T} during that turn.
  • (2017-08-25 gpt)

    ---------- 以下规则专注于时间跳跃此关键字 ----------
    ---------- The following rulings focus on the phasing keyword ----------
  • (2017-08-25 gpt)

    ----------以下规则专注于当你的总生命不能改变时的意义----------
    ---------- The following rulings focus on what it means if your life total can't change ----------
  • (2017-08-25 official)

    永久物跃回时会记得牌手于其进战场时为它作的选择。
    Choices made for permanents as they entered the battlefield are remembered when they phase in.
  • (2017-08-25 gpt)

    任何等待“直到[此永久物]离开战场”才会生效的一次性效应(例如驱逐明光的效应),在永久物跃离时不会生效。
    Any one-shot effects that are waiting "until [this] leaves the battlefield," such as that of Banishing Light, won't happen when a permanent phases out.
  • (2017-08-25 official)

    于你的总生命不会改变期间,通常情况下会令你获得或失去生命的咒语或异能仍会结算,就只是获得生命或失去生命那部分没有效果。
    Spells and abilities that would normally cause you to gain or lose life still resolve while your life total can't change, but the life-gain or life-loss part simply has no effect.
  • (2017-08-25 official)

    如果永久物跃离时上面有指示物,则其跃回时上面也带有同样的指示物。
    Permanents that phase out with counters phase in with those counters.
  • (2017-08-25 gpt)

    如果某费用包括让你获得生命(例如对手的鼓舞之替代性费用),则无法支付此费用。
    If a cost includes causing you to gain life (like the alternative cost of an opponent's Invigorate does), that cost can't be paid.
  • (2017-08-25 official)

    除了上文说明的事件之外,其他的事件都会如常生效。举例来说,不指定你为目标的效应仍能令你弃牌。于你具有反一切保护的时段内,虽然生物仍能攻击你,但他们将对你造成的战斗伤害都会被防止。
    Nothing other than the specified events are prevented or illegal. An effect that doesn't target you could still cause you to discard cards, for example. Creatures can still attack you while you have protection from everything, although combat damage that they would deal to you will be prevented.
  • (2017-08-25 official)

    贴附于跃离永久物之上随同它一起跃离的灵气和武具,会随着该永久物一同跃回,且仍贴附于其上。
    Each Aura and Equipment that phases out attached to a permanent that's phasing out phases in with that permanent and still attached to it.
  • (2017-08-25 official)

    如果某效应会令你与其他牌手交换总生命,则不会发生交换。双方牌手的总生命都不会改变。
    If an effect would cause you to exchange life totals with another player, the exchange won't happen. Neither player's life total changes.
  • (2017-08-25 official)

    如果堆叠上有以你为目标咒语或异能,则获得反一切保护后会令这些咒语或异能以你为目标的部分成为不合法。于咒语或异能试图结算时,如果其所有目标均不合法,则该咒语或异能不会结算,其上所有的效应都不会生效,包括与该目标无关的效应。如果该咒语或异能仍至少有一个合法目标,则它便会尽可能对剩余所有合法目标产生影响,且其他的效应也仍会生效。
    Gaining protection from everything causes a spell or ability on the stack to have an illegal target if it targets you. As a spell or ability tries to resolve, if all its targets are illegal, that spell or ability doesn't resolve and none of its effects happen, including effects unrelated to the target. If at least one target is still legal, the spell or ability does as much as it can to the remaining legal targets, and its other effects still happen.
  • (2017-08-25 official)

    如果你下一个回合开始时,因故要略过你的重置步骤,则你已跃离的永久物要等到你下一个实际进行的重置步骤中才会跃回,但你此时已没有反一切保护,且你的总生命已可以改变。
    If your untap step is somehow skipped as your next turn begins, your phased-out permanents won't phase in until the next untap step you actually have, but you'll no longer have protection from everything and your life total can change again.
  • (2017-08-25 official)

    如果某牌手具有反一切保护异能,则意味以下三件事:1)该牌手将受到的所有伤害都会被防止;2)该牌手上不能贴附灵气。3)该牌手不能成为咒语或异能的目标。
    If a player has protection from everything, it means three things: 1) All damage that would be dealt to that player is prevented. 2) Auras can't be attached to that player. 3) That player can't be the target of spells or abilities.
  • (2017-08-25 official)

    虽然反一切保护异能通常能够防止将对你造成的伤害,但有的伤害不能被防止。在这种情况下,虽然你的总生命不会改变,但如果这份伤害除了「令你失去等量生命」之外还有其他效应(例如系命或侵染所具有者),则这部分效应仍会生效,且其他触发和效应也会看到有伤害造成。
    Protection from everything will usually prevent damage if it would be dealt to you, but some damage can't be prevented. In this case, because your life total also can't change, that damage has any other effects that it may have aside from causing you to lose that much life (such as effects from lifelink or infect) and triggers and effects can see that damage was dealt even though your life total didn't change.
  • (2017-08-25 official)

    对会将其他事件替代为「你获得生命」或「你失去生命」的效应而言,这些效应仍会生效,但结果会是将原本事件替代为「无事发生」。
    Effects that replace an event with having you gain life (like Words of Worship's effect does) or having you lose life will apply and end up replacing the event with nothing.