Myth Realized 神话成真

Myth Realized
{W}
Enchantment 结界 结界

Whenever you cast a noncreature spell, put a lore counter on this enchantment.

{2}{W}: Put a lore counter on this enchantment.

{W}: Until end of turn, this enchantment becomes a Monk Avatar creature in addition to its other types and gains "This creature's power and toughness are each equal to the number of lore counters on it."

每当你施放非生物咒语时,在神话成真上放置一个学问指示物。

{2}{W}:在神话成真上放置一个学问指示物。

{W}:直到回合结束,神话成真成为修行僧/圣者生物,仍具有原本类别,且获得「此生物之力量和防御力各等同于其上的学问指示物数量。」

每当你施放非生物咒语时,在此结界上放置一个学问指示物。

{2}{W}:在此结界上放置一个学问指示物。

{W}:直到回合结束,此结界成为修行僧/圣者生物,仍具有原本类别,且获得「此生物之力量和防御力各等同于其上的学问指示物数量。」

🖌 Jason Rainville
标准
炼金
先驱
探险
摩登
史迹
薪传
争锋
特选
不朽
指挥官
纯铁

翻译信息

牌名翻译:官方中文
规则叙述翻译:MTGZH
背景叙述翻译:N/A
牌图来源:官方

单卡释疑

  • (2015-02-25 official)

    神话成真在刚进战场的那个回合不能攻击。
    Myth Realized can't attack the turn it enters the battlefield.
  • (2015-02-25 official)

    如果在神话成真已是生物的状态下起动使其成为生物的异能,则任何将其力量或防御力设定为特定数值的效应将被覆盖。会修正力量或防御力,但未将之设为特定数值的效应还会继续生效。
    Activating the ability that turns Myth Realized into a creature while it's already a creature will override any effects that set its power or toughness to a specific value. Effects that modify power or toughness without directly setting them to a specific value will continue to apply.