Treetop Village 树顶村落

Treetop Village
Land

This land enters tapped.

{T}: Add {G}.

{1}{G}: This land becomes a 3/3 green Ape creature with trample until end of turn. It's still a land. (It can deal excess combat damage to the player or planeswalker it's attacking.)

树顶村落须横置进场。

{T}:加{G}到你的法术力池中。

{1}{G}:直到回合结束,树顶村落成为3/3绿色,具践踏异能的猿猴生物。 它仍然是地。 (若它将造成的战斗伤害足以消灭所有阻挡它的生物,你可以使它对防御牌手造成所剩余数量的伤害。)

此地须横置进场。

{T}:加{G}

{1}{G}:直到回合结束,此地成为3/3绿色,具践踏异能的猿猴生物。它仍然是地。(它造成之过量战斗伤害能对所攻击的牌手或鹏洛客造成之。)

🖌 Rob Alexander
标准
炼金
先驱
探险
摩登
史迹
薪传
争锋
特选
不朽
指挥官
纯铁

单卡释疑

  • (2009-10-01 gpt)

    如果在某张牌已是生物的情况下,再起动将其变成生物的异能,则会覆盖先前将其力量和/或防御力设定为某特定数值的效应。不过,任何会提升或降低力量和/或防御力的效应(例如变巨术、辉煌的赞美诗,或+1/+1指示物所产生的效应)仍会继续生效。
    Activating the ability that turns it into a creature while it's already a creature will override any effects that set its power and/or toughness to a specific number. However, any effect that raises or lowers power and/or toughness (such as the effect created by Giant Growth, Glorious Anthem, or a +1/+1 counter) will continue to apply.
  • (2008-08-01 official)

    非生物永久物变成生物后,除非其操控者在他最近的一回合开始时便持续操控它,它才能攻击,其{横置}异能也才可以起动。该永久物成为生物的时间长短并不重要。
    A noncreature permanent that turns into a creature can attack, and its {T} abilities can be activated, only if its controller has continuously controlled that permanent since the beginning of their most recent turn. It doesn't matter how long the permanent has been a creature.